Blood Witch - Real time

Hello everyone!
It’s been a while since I last shared a personal project here, and I’m excited to finally present this new character.
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Huge thanks to the concept artist for the incredible original design:
https://www.artstation.com/artwork/RyA4qr
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This project was a great opportunity to push multiple aspects of character creation further, from anatomy and cloth sculpting to hair production and armor detailing.
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While my primary focus remains character art, I also took this project as an opportunity to expand into adjacent areas of the real-time pipeline, including rigging, skinning, animation, environment integration (partly using Epic Store assets), and VFX production with Niagara. Exploring these disciplines more extensively gave me a much broader understanding of how the character performs and evolves in-engine as a complete presentation piece.
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I’m especially happy with how much depth and polish this project reached throughout the process, and it was incredibly rewarding to bring so many elements together into a cohesive final result.
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Special thanks to my brother Sébastien Wojda for his help and advices in animation, my friends and colleagues for their support, feedback, and encouragement throughout the project!